Periods/week : 3 Periods & 1 Tut /week.                                                                  Ses. : 30 Exam : 70 Examination (Practical): 3hrs.                                                                                   Credits: 4

Introduction:   Usage   of   Graphics   and   their   applications,   Presentation   Graphics- Computer  Aided  Design-  Computer  Art-   Entertainment-  Education  and  Training- Visualization- Image Processing- Graphical User Interfaces
Over view of Graphics systems: Video Display Devices- Raster Scan systems-random scan  systems-Graphics  monitors  and  workstations-Input  devices-hard  copy  devices- Graphics software
Output primitives: Points and Lines-Line Drawing Algorithms- Loading the Frame buffer- Line function- Circle- Generating Algorithms- Ellipse Generating Algorithms- Other Curves- Parallel Curve Algorithms-Curve Functions-Pixel Addressing- Filled Area Primitives-Filled Area Functions- Cell Array- Character Generation
Attributes  of  Output  Primitives:  Line  and  Curve  Attributes-Color  and  Gray  scale levels- Area Fill Attributes- Character Attributes-Bundled Attributes- Inquiry Functions- Antialiasing
Two   Dimensional   Geometric   Transformations:   Basic   Transformations-   Matrix Representations-Homogeneous         Coordinates-Composite         Transformations-Other Transformations-Transformations between Coordinate Systems- Affine Transformations- Transformation Functions- Raster methods for Transformations
Two  Dimensional  Viewing:  The  viewing  Pipeline-Viewing  Coordinate  Reference Frame-Window-to-Viewport   Coordinate   Transformation-Two   Dimensional   Viewing Functions-Clipping  Operations-Point  Clipping-Line  Clipping-Polygon  Clipping-Curve Clipping- Text  and Exterior Clipping
Structure  And  Hierarchical  Modeling:  Concepts  of  Structures  and  Basic  models- Editing – Hierarchical Modeling with Structures-GUI and Interactive Input Methods- Windows and Icons- Virtual Reality Environments
Three Dimensional Concepts and Object representations: 3D display methods-3D Graphics-Polygon  Surfaces-  Curved  Lines  and  Surfaces-  Quadratic  Surfaces-Super Quadrics-Blobby Objects-Spline Representations- Cubic Spline methods-Bézier Curves and Surfaces- B Spline Curves and Surfaces
Three   Dimensional   Geometric   and   Modeling   Transformations:   Translation- Rotation-scaling-Other Transformations-Composite Transformations-3D Transformation Functions-Modeling and Coordinate Transformations.
Three  Dimensional  Viewing:  Viewing  Pipeline-  Viewing  Coordinates-  Projections- View       Volumes-       General       Projection                                                                                                                 Transformations-Clipping-Hardware Implementations- Three Dimensional Viewing

 

Chapters 1 to 12 except 10-9 to 10-22 of the Text book

 

Text  Book:  Computer  Graphics  C  Version  by  Donald  Hearn  &  M.  Pauline  Baker
Pearson Education, New Delhi, 2004

 

Reference Books:
1)   Procedural Elements for Computer Graphics by David F. Rogers,  Tata McGraw Hill
Book Company, New Delhi, 2003
2)   Computer Graphics: Principles & Practice in C by J. D. Foley, S. K Feiner, A Van
Dam  F. H John,  Pearson Education, 2004
3)    Computer Graphics using Open GL by Franscis S Hill Jr Pearson Education, 2004.

tejus mahiCSE 3.1 SyllabusIT 3.1 SyllabusComputer Graphics Syllabus,CSE,CSE Syllabus,IT,IT Syllabus
Periods/week : 3 Periods & 1 Tut /week.                                                                  Ses. : 30 Exam : 70 Examination (Practical): 3hrs.                                                                                   Credits: 4 Introduction:   Usage   of   Graphics   and   their   applications,   Presentation   Graphics- Computer  Aided  Design-  Computer  Art-   Entertainment-  Education...